Sunday 3 October 2021

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Dupe Sell Value

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Preface

With this chapter, I'm effectively going to explain:

  • How to maximize your profit when selling Dupes
  • All the direct/indirect variables which affect their sell value
  • Whilst ultimately simplifying the train of thought about how all of this works

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Introduction

This chapter is meant to coincide with the Dupe Vehicles Chapter.

Make sure to read both of these b2b. If you have any questions here, you'll probably get your answers on the other side; and vice versa

Dupe Vehicles Chapter - CLICK HERE

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Mods that don't affect the sell value of Dupes:

  • Paint/Rim Color
  • Crew Emblems
  • Tires' Design
  • Tire Smoke
  • Window Tint
  • License Plate (Text/Background)
  • Neon Lights (Color/Layout)
  • Price to buy your Master Vehicle (vehicle you're making Dupes of)

You bought your Master Vehicle which was worth $ 1 million.

  • If you were to then sell it without adding any upgrades to it, it would sell for 600k
  • Base re-sale value is 60% of what was spent to buy the vehicle (factors discounts too)
  • If you were to receive a dupe of that same car for example, it'd have a sell value of $0.
  • This is why supercars give you middling returns when used for Dupes (DON'T USE THEM)

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Mods that affect the sell value of Dupes:

These are the things you need to equip to get more profit from your Dupes. It's as simple as just buying the most expensive/highest level things lol. But provided are some specifics.

  • Performance Upgrades (Armor, Brakes, Engine, Turbo, etc)
  • Physical Vehicle Mods (Bumpers, Spoilers, Hoods, Suspension etc)
  • Weapons/Offensive Enhancements - Most $, EMP Mines
  • Rim Type - Chrome Carbon S Racers
  • Bulletproof Tires Upgrade
  • Car Lights - Blacklights
  • Horn - San Andreas Loop
  • Liveries
  • Cost to Upgrade to AW/Benny's Version of Vehicle

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Extrinsic Factors that affect the sell value of Dupes

  • The Vehicle Phased Out for Dupes

Although the Master Vehicle (vehicle being cloned from) won't have any effect on the Dupes, what the Dupes are cloning over actually can

Purchased Vehicles

  • A Car you bought which has been phased out will affect the value of the Dupe

Hypothetical:

  • You paid $1 Million for this Car, which you're phasing out
  • And you're placing a Dupe worth $1.8 Million on top of it

This is how it works:

  • If you were to then sell it without adding any upgrades to it, it would sell for 600k
  • Base re-sale value is 60% of what was spent to buy the vehicle (factors discounts too)
  • If you were to receive a Dupe to phase this car out
  • The Dupe will sell for its default price, on top of the re-sale value of the Car
  • Mods on the Car will have no effect. It's only the aforementioned re-sale value
  • Prices will vary based off each individual vehicle.

$1.8 Million Dupe + 600k Car Phased Out ($1 Mil * 0.6) = That one Dupe is $2.4 Million

If you were ever curious about things like $3.8 Million Dupes/Frozen Money, this is what they're doing essentially.

Street Car

  • All Dupes will be capped at a max profit of $1 Million per vehicle
  • Depending on the vehicle you might get this message:

"Sorry you can only sell vehicles up to $50000"

  • DON'T DUPE OVER STREET CARS. BUY AN ELEGY INSTEAD

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Discounts:

  • What you pay will affect what you get in return

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Dupe Detection/High Exploit Level

  • If you have a high exploit level already, additional offenses of Dupe Detection will lead to your Dupe Vehicle's resale prices cutting in half. This stack will keep applying until its 2% of what it was


Submitted October 04, 2021 at 12:12AM by Destro_019780 https://ift.tt/3oqKO1T
via Blogger https://ift.tt/3ozFAB3
October 04, 2021 at 12:55AM

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