Pretty much every car in this game handles and drives extremely poorly with the exception of a few Badlands cars (shoutout to the Shion Coyote, Type-66 Javelina, and the Galena Gecko).
Focusing on the fastest car in the game: The Caliburn. Braking is sluggish, reversing and then driving forward feels like you have no brakes at all, and going over the smallest bumps will send you flying. Also hitting pedestrians will cause your car to lose the front end and lift up and most times spin out. Really, a 4300+ lb metal murder machine is moved THAT MUCH from hitting a 100-200 lb sack of meat?
We need cars with a wing and aero design like that to have DOWNFORCE, BETTER TIRES, BETTER SUSPENSION, and to REFLECT ITS ACTUAL MASS.
Another egregious and annoying thing about driving: why are the speedometer readings off by a factor of 2? Distance markers clearly indicate that you are moving at only half the speed it says that you are going. 200 MPH is around 90 m/s but every second the markers decrease by only 50 meters. CDPR also slowed down the acceleration of the cars so that the Caliburn with 1660 HP goes 0-100 in 4.2 seconds. That's 4.2 seconds to get to 50 MPH. MAKE THE SPEEDO ACCURATE AND MAKE EVERY CAR IN THE GAME ACCELERATE AT NORMAL SPEED PLEASE. The slower cars in the game literally accelerate slower than real-life previous generation Priuses and Civics from 2000-2010, which hit REAL 60 MPH (120 MPH in the game) in under 10 seconds.
I can literally Kerenzi-hop at real 200 mph (400 mph in the game) and the landscape will render okay, so why don't you make supercars go at 200 mph for real?
TL;DR: Give downforce and better traction to cars and make them heavier so we can mow thru filthy pedestrians. Speedo is 2x faster than real speed, make it accurate and make cars accelerate at real life speed
Submitted December 31, 2020 at 08:07AM by freechowmein https://ift.tt/2KOhbWO
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