Tuesday, 30 June 2020

lamboblogging

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Submitted July 01, 2020 at 12:01PM by Smiles8893 https://ift.tt/2Vvrh0Q

lamboblogging



Submitted July 01, 2020 at 11:38AM by Thecoinscapture https://ift.tt/31EEZ5g

Bitcoin ETP Listed on Europe’s Third-Largest Exchange

21Shares said listing on Deutsche Boerse's Xetra platform will make their Bitcoin ETP accessible to a broader institutional market.

bitcoinsblogger.blogspot.in

lamboblogging
https://youtu.be/fXR29M_HY78

Submitted July 01, 2020 at 09:55AM by raHULK8 https://ift.tt/2AgX5z4
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July 01, 2020 at 10:27AM

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lamboblogging
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July 01, 2020 at 10:27AM

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lamboblogging
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July 01, 2020 at 10:27AM

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lamboblogging
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July 01, 2020 at 10:27AM

bitcoinsblogger.blogspot.in

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Senate Banking Committee Remains Open to Idea of Digital Dollar in Tuesday’s Hearing
While not every lawmaker was on board with the idea of a central bank digital currency during a Senate Banking Committee hearing Tuesday, no one explicitly rejected it either.
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July 01, 2020 at 05:44AM
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July 01, 2020 at 08:25AM

lamboblogging

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lamboblogging

https://youtu.be/fXR29M_HY78

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lamboblogging

https://youtu.be/fXR29M_HY78

Submitted July 01, 2020 at 10:09AM by raHULK8 https://ift.tt/2CYmsH1

lamboblogging

https://youtu.be/fXR29M_HY78

Submitted July 01, 2020 at 10:21AM by raHULK8 https://ift.tt/2ZsXE1t

bitcoinsblogger.blogspot.in

Senate Banking Committee Remains Open to Idea of Digital Dollar in Tuesday’s Hearing
While not every lawmaker was on board with the idea of a central bank digital currency during a Senate Banking Committee hearing Tuesday, no one explicitly rejected it either.
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July 01, 2020 at 05:44AM

Senate Banking Committee Remains Open to Idea of Digital Dollar in Tuesday’s Hearing

While not every lawmaker was on board with the idea of a central bank digital currency during a Senate Banking Committee hearing Tuesday, no one explicitly rejected it either.

bitcoinsblogger.blogspot.in

bitcoinsblogger.blogspot.in
bitcoinsblogger.blogspot.in
Bitcoin Miner Hut 8 Closes Better-Than-Expected Equity Round at $8.3M
Hut 8 says its new funding is going towards increasing the bitcoin miner's total capacity by a fifth.
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June 30, 2020 at 09:44AM
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June 30, 2020 at 11:25AM
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June 30, 2020 at 02:25PM

bitcoinsblogger.blogspot.in

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Witnesses Will Vouch for Stablecoins, Digital Dollars in US Senate Hearing Tuesday
Witnesses will discuss stablecoins and tokenized dollars during Tuesday's Senate Banking hearing on the digitization of money.
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June 30, 2020 at 08:44AM
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June 30, 2020 at 11:25AM
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June 30, 2020 at 02:25PM

Bitcoin Still Up 27% This Year Despite Dismal June Performance

Bitcoin is still outperforming the top traditional financial assets so far in 2020 – even after a dour performance this month.

lamboblogging

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Submitted June 30, 2020 at 04:12PM by crazyhair44 https://ift.tt/3dNgdSY

BitMEX Owner HDR Appoints Former Bank of China Exec to Board

HDR Global Trading said David Wong – a former deputy CEO at Bank of China – will join its board as a non-executive chairman.

lamboblogging

Things have definitely changed from the time Lambos and Ferrari’s were king, what do you think is the absolute best supercar brand (and why).

My bet would be on McLaren with their recent releases such as the 720s.

Keep in mind I’m talking about the best in 2020, but referencing years before is fine.



Submitted June 30, 2020 at 03:20PM by SlavicSorrowJamal https://ift.tt/2Zr6Mn6

ASX Under Pressure to Further Delay Rollout of DLT Settlement System

The blockchain-based clearing and settlement system from Australia's biggest stock exchange faces further delays if unhappy firms get their way.

bitcoinsblogger.blogspot.in

To His Own Surprise, Crypto Volume Pumper’s Business Is Still Thriving
Remember that college student who spoke candidly about inflating crypto trading volumes? He’s still at it – and COVID-19 has kept his business brisk.
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June 30, 2020 at 01:44PM

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lamborghinileads
Lamborghini,ferrari
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June 30, 2020 at 12:59PM

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lamboblogging

There mainly seems to only be cars in known spots, like LA, florida, london, dubai, tokyo. Why don't we all try something intresting and pick vermont? In the USA all over one, JauneSiriusWhut , didn't find any in vermont and went with a nope. I challenge you all to see who can be first at finding a supercar. (I found a Porsche SUV in Burlington, but the image quality was so bad i couldn't upload it).



Submitted June 30, 2020 at 11:45AM by Theepicgamer5257 https://ift.tt/3ipgqzw
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June 30, 2020 at 11:57AM

bitcoinsblogger.blogspot.in

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Bitcoin Miner Hut 8 Closes Better-Than-Expected Equity Round at $8.3M
Hut 8 says its new funding is going towards increasing the bitcoin miner's total capacity by a fifth.
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June 30, 2020 at 09:44AM
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June 30, 2020 at 11:25AM

bitcoinsblogger.blogspot.in

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Witnesses Will Vouch for Stablecoins, Digital Dollars in US Senate Hearing Tuesday
Witnesses will discuss stablecoins and tokenized dollars during Tuesday's Senate Banking hearing on the digitization of money.
via Blogger https://ift.tt/31skpVJ
June 30, 2020 at 08:44AM
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June 30, 2020 at 11:25AM

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bitcoinsblogger.blogspot.in
bitcoinsblogger.blogspot.in
lamboblogging

I remember I used to watch this video when I was younger so the video Was probably uploaded 6 to 8 years ago or sometime back there. And in the list it had the phantom corsair, stout scarab, and the vector w3 or something and that’s all I can remeber, and the music always scared me, and I forgot the name, it was probably something like the rarest strangest unique or forgotten supercars or cars. Somebody help me find it



Submitted June 30, 2020 at 07:13AM by Shermantanks75 https://ift.tt/2BPBNsY
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June 30, 2020 at 07:27AM
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June 30, 2020 at 08:25AM
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June 30, 2020 at 11:25AM

To His Own Surprise, Crypto Volume Pumper’s Business Is Still Thriving

Remember that college student who spoke candidly about inflating crypto trading volumes? He’s still at it – and COVID-19 has kept his business brisk.

lamborghinileads

Lamborghini,ferrari

Monday, 29 June 2020

lamboblogging

There mainly seems to only be cars in known spots, like LA, florida, london, dubai, tokyo. Why don't we all try something intresting and pick vermont? In the USA all over one, JauneSiriusWhut , didn't find any in vermont and went with a nope. I challenge you all to see who can be first at finding a supercar. (I found a Porsche SUV in Burlington, but the image quality was so bad i couldn't upload it).



Submitted June 30, 2020 at 11:45AM by Theepicgamer5257 https://ift.tt/3ipgqzw

bitcoinsblogger.blogspot.in

Bitcoin Miner Hut 8 Closes Better-Than-Expected Equity Round at $8.3M
Hut 8 says its new funding is going towards increasing the bitcoin miner's total capacity by a fifth.
via Blogger https://ift.tt/2AdDnEm
June 30, 2020 at 09:44AM

bitcoinsblogger.blogspot.in

Witnesses Will Vouch for Stablecoins, Digital Dollars in US Senate Hearing Tuesday
Witnesses will discuss stablecoins and tokenized dollars during Tuesday's Senate Banking hearing on the digitization of money.
via Blogger https://ift.tt/31skpVJ
June 30, 2020 at 08:44AM

bitcoinsblogger.blogspot.in

bitcoinsblogger.blogspot.in
lamboblogging

I remember I used to watch this video when I was younger so the video Was probably uploaded 6 to 8 years ago or sometime back there. And in the list it had the phantom corsair, stout scarab, and the vector w3 or something and that’s all I can remeber, and the music always scared me, and I forgot the name, it was probably something like the rarest strangest unique or forgotten supercars or cars. Somebody help me find it



Submitted June 30, 2020 at 07:13AM by Shermantanks75 https://ift.tt/2BPBNsY
via Blogger https://ift.tt/2YJIh5x
June 30, 2020 at 07:27AM
via Blogger https://ift.tt/3dJfdzl
June 30, 2020 at 08:25AM

Bitcoin Miner Hut 8 Closes Better-Than-Expected Equity Round at $8.3M

Hut 8 says its new funding is going towards increasing the bitcoin miner's total capacity by a fifth.

Witnesses Will Vouch for Stablecoins, Digital Dollars in US Senate Hearing Tuesday

Witnesses will discuss stablecoins and tokenized dollars during Tuesday's Senate Banking hearing on the digitization of money.

bitcoinsblogger.blogspot.in

lamboblogging

I remember I used to watch this video when I was younger so the video Was probably uploaded 6 to 8 years ago or sometime back there. And in the list it had the phantom corsair, stout scarab, and the vector w3 or something and that’s all I can remeber, and the music always scared me, and I forgot the name, it was probably something like the rarest strangest unique or forgotten supercars or cars. Somebody help me find it



Submitted June 30, 2020 at 07:13AM by Shermantanks75 https://ift.tt/2BPBNsY
via Blogger https://ift.tt/2YJIh5x
June 30, 2020 at 07:27AM

lamboblogging

I remember I used to watch this video when I was younger so the video Was probably uploaded 6 to 8 years ago or sometime back there. And in the list it had the phantom corsair, stout scarab, and the vector w3 or something and that’s all I can remeber, and the music always scared me, and I forgot the name, it was probably something like the rarest strangest unique or forgotten supercars or cars. Somebody help me find it



Submitted June 30, 2020 at 07:13AM by Shermantanks75 https://ift.tt/2BPBNsY

bitcoinsblogger.blogspot.in

lamboblogging

PLSS IM DESPERATE



Submitted June 29, 2020 at 12:28PM by FlyingC0WS https://ift.tt/3i9c0wl
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June 29, 2020 at 12:57PM

bitcoinsblogger.blogspot.in

lamboblogging

plsss Im do desperate



Submitted June 29, 2020 at 12:29PM by FlyingC0WS https://ift.tt/38c5SyX
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June 29, 2020 at 12:57PM

bitcoinsblogger.blogspot.in

lamboblogging

Plssssssss



Submitted June 29, 2020 at 12:25PM by FlyingC0WS https://ift.tt/2NErN8o
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June 29, 2020 at 12:27PM

bitcoinsblogger.blogspot.in

bitcoinsblogger.blogspot.in
lamboblogging

And what's a good setup for it?



Submitted June 29, 2020 at 10:00AM by AlexanderBruh https://ift.tt/3eG3ymk
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June 29, 2020 at 10:27AM
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June 29, 2020 at 11:25AM

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bitcoinsblogger.blogspot.in
lamboblogging
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Submitted June 29, 2020 at 09:09AM by passingchampion https://ift.tt/38gyRSb
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June 29, 2020 at 09:27AM
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June 29, 2020 at 11:25AM

lamboblogging

https://www.youtube.com/watch?v=YuqAUoNS7eY&feature=share

Submitted June 29, 2020 at 01:55PM by Bizzen27 https://ift.tt/2Zm0JA6

Crypto Long & Short: What Trends in Volatility Could Mean for Bitcoin

Bitcoin’s investment narrative is evolving as the role of volatility is changing in both crypto and traditional markets.

lamborghinileads

Lamborghini,ferrari

lamboblogging

Plssss



Submitted June 29, 2020 at 12:26PM by FlyingC0WS https://ift.tt/3eKf8g5

lamboblogging

No text found

Submitted June 29, 2020 at 12:27PM by FlyingC0WS https://ift.tt/31D0bJh

lamboblogging

PLSS IM DESPERATE



Submitted June 29, 2020 at 12:28PM by FlyingC0WS https://ift.tt/3i9c0wl

lamboblogging

plsss Im do desperate



Submitted June 29, 2020 at 12:29PM by FlyingC0WS https://ift.tt/38c5SyX

Sunday, 28 June 2020

lamboblogging

Plssssssss



Submitted June 29, 2020 at 12:25PM by FlyingC0WS https://ift.tt/2NErN8o

bitcoinsblogger.blogspot.in

lamboblogging

And what's a good setup for it?



Submitted June 29, 2020 at 10:00AM by AlexanderBruh https://ift.tt/3eG3ymk
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June 29, 2020 at 10:27AM

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lamboblogging
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June 29, 2020 at 09:27AM

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bitcoinsblogger.blogspot.in
lamboblogging
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June 29, 2020 at 05:57AM
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June 29, 2020 at 08:25AM

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bitcoinsblogger.blogspot.in
lamboblogging
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Submitted June 29, 2020 at 05:51AM by BSchilstra https://ift.tt/2CJyaoI
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June 29, 2020 at 05:57AM
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June 29, 2020 at 08:25AM

lamboblogging

And what's a good setup for it?



Submitted June 29, 2020 at 10:00AM by AlexanderBruh https://ift.tt/3eG3ymk

lamboblogging

https://ift.tt/2BmHmPs

Submitted June 29, 2020 at 09:09AM by passingchampion https://ift.tt/38gyRSb

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lamboblogging
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June 29, 2020 at 05:57AM

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lamboblogging
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June 29, 2020 at 05:57AM

lamboblogging

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Submitted June 29, 2020 at 05:48AM by wolfask https://ift.tt/3ildwMa

lamboblogging

https://ift.tt/2VsLyEj

Submitted June 29, 2020 at 05:51AM by BSchilstra https://ift.tt/2CJyaoI

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lamboblogging

hello everyone. i created a community as a medium between aspiring exotic car owners and car owners themselves. its purpose is to share financial lessons that helped them get to where they are now. this would be so helpful to me as well because i am aspiring to reach the summit. thanks!



Submitted June 28, 2020 at 08:25AM by genzbiz https://ift.tt/2NH2QZT
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June 28, 2020 at 08:27AM
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June 28, 2020 at 02:25PM

lamboblogging

Full Results Per Race:

Race 7 Results

Race 8 Results

Race 9 Results


Total Points Earned:

Pos Driver Pts
1 Scott McLaughlin 286
2 Jamie Whincup 264
3 Nick Percat 230
4 Shane van Gisbergen 224
5 Lee Holdsworth 200
6 Chaz Mostert 198
7 Mark Winterbottom 190
8 David Reynolds 182
9 Cameron Waters 180
10 Anton De Pasquale 170
11 James Courtney 144
12 Todd Hazelwood 142
13 Andre Heimgartner 132
14 Scott Pye 130
15 Bryce Fullwood 126
16 Jack Le Brocq 122
17 Rick Kelly 110
18 Macauley Jones 102
19 Garry Jacobson 98
20 Fabian Coulthard 92
21 Jack Smith 82
22 Chris Pither 80
23 Jake Kostecki 74
24 Alex Davison 64

Average Qualifying Position:

Pos Driver Av
1 Scott McLaughlin 1.67
2 Shane van Gisbergen 2.33
3 Jamie Whincup 2.67
4 Cameron Waters 4.67
5 Nick Percat 6.67
6 Fabian Coulthard 7
7 Lee Holdsworth 8
8 Chaz Mostert 8.67
9 Anton De Pasquale 11.33
10 Bryce Fullwood 11.67
11 Todd Hazelwood 11.67
12 Mark Winterbottom 12
13 David Reynolds 12.33
14 Jack Le Brocq 12.33
15 Andre Heimgartner 12.67
16 Scott Pye 13.67
17 Rick Kelly 16
18 Macauley Jones 17.33
19 James Courtney 18
20 Alex Davison 19.67
21 Garry Jacobson 21
22 Chris Pither 22.33
23 Jake Kostecki 23
24 Jack Smith 23.33

Total Positions Gained During Races:

Pos Driver Δ
1 James Courtney +19
2 Mark Winterbottom +14
3 Anton De Pasquale +7
4 David Reynolds +7
5 Garry Jacobson +7
6 Jack Smith +6
7 Nick Percat +5
8 Chaz Mostert +2
9 Chris Pither +2
10 Lee Holdsworth +2
11 Jake Kostecki +1
12 Scott Pye +1
13 Jamie Whincup 0
14 Scott McLaughlin 0
15 Andre Heimgartner -2
16 Macauley Jones -2
17 Rick Kelly -2
18 Todd Hazelwood -2
19 Alex Davison -3
20 Jack Le Brocq -7
21 Bryce Fullwood -8
22 Shane van Gisbergen -8
23 Cameron Waters -11
24 Fabian Coulthard -28


Submitted June 28, 2020 at 03:22PM by DireKrow https://ift.tt/388wJM6

lamboblogging

I have basically everything that would entertain me in warstock, yet for normal cars i only have krieger/deveste/zentorno. What are some fast and good looking supercars that i should buy? Price doesnt really matter



Submitted June 28, 2020 at 02:10PM by Gqw_- https://ift.tt/3i8X9lI

bitcoinsblogger.blogspot.in

lamboblogging

I think it's partly down to the fact that we got to see the cars again, but that format was so brilliant, i can't wait for them do it again at winton



Submitted June 28, 2020 at 11:15AM by DRIFTINGWOLF https://ift.tt/2ZkJfEk
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June 28, 2020 at 11:27AM

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bitcoinsblogger.blogspot.in
lamboblogging
https://ift.tt/2VrQQ2P

Submitted June 28, 2020 at 10:48AM by J1MZ46 https://ift.tt/2BkiQP9
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June 28, 2020 at 10:57AM
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June 28, 2020 at 11:25AM

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lamboblogging
https://ift.tt/2VpoK8q

Submitted June 28, 2020 at 09:02AM by Xarotron https://ift.tt/3ibPWBa
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June 28, 2020 at 09:27AM
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June 28, 2020 at 11:25AM

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lamboblogging

[Album] スーパーカー (Supercar) - Three Out Changes!! [FLAC / 24bit Lossless / WEB] [1998.04.01]



Submitted June 28, 2020 at 08:39AM by FuzzyDisaster24 https://ift.tt/31kziJP
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June 28, 2020 at 08:57AM
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June 28, 2020 at 11:25AM

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lamboblogging

[Album] スーパーカー (Supercar) - Highvision [FLAC / 24bit Lossless / WEB] [2002.04.24]



Submitted June 28, 2020 at 08:39AM by FuzzyDisaster24 https://ift.tt/3g4dqX9
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June 28, 2020 at 08:57AM
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June 28, 2020 at 11:25AM

bitcoinsblogger.blogspot.in

bitcoinsblogger.blogspot.in
lamboblogging

[Album] スーパーカー (Supercar) - Answer [FLAC / 24bit Lossless / WEB] [2004.02.25]



Submitted June 28, 2020 at 08:41AM by FuzzyDisaster24 https://ift.tt/2Zeoudr
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June 28, 2020 at 08:57AM
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June 28, 2020 at 11:25AM

bitcoinsblogger.blogspot.in

bitcoinsblogger.blogspot.in
lamboblogging

hello everyone. i created a community as a medium between aspiring exotic car owners and car owners themselves. its purpose is to share financial lessons that helped them get to where they are now. this would be so helpful to me as well because i am aspiring to reach the summit. thanks!



Submitted June 28, 2020 at 08:25AM by genzbiz https://ift.tt/2NH2QZT
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June 28, 2020 at 08:27AM
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June 28, 2020 at 11:25AM

Saturday, 27 June 2020

lamboblogging

I think it's partly down to the fact that we got to see the cars again, but that format was so brilliant, i can't wait for them do it again at winton



Submitted June 28, 2020 at 11:15AM by DRIFTINGWOLF https://ift.tt/2ZkJfEk

bitcoinsblogger.blogspot.in

lamboblogging
https://ift.tt/2VrQQ2P

Submitted June 28, 2020 at 10:48AM by J1MZ46 https://ift.tt/2BkiQP9
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June 28, 2020 at 10:57AM

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lamboblogging
https://ift.tt/2VpoK8q

Submitted June 28, 2020 at 09:02AM by Xarotron https://ift.tt/3ibPWBa
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June 28, 2020 at 09:27AM

bitcoinsblogger.blogspot.in

lamboblogging

[Album] スーパーカー (Supercar) - Three Out Changes!! [FLAC / 24bit Lossless / WEB] [1998.04.01]



Submitted June 28, 2020 at 08:39AM by FuzzyDisaster24 https://ift.tt/31kziJP
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June 28, 2020 at 08:57AM

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lamboblogging

[Album] スーパーカー (Supercar) - Highvision [FLAC / 24bit Lossless / WEB] [2002.04.24]



Submitted June 28, 2020 at 08:39AM by FuzzyDisaster24 https://ift.tt/3g4dqX9
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June 28, 2020 at 08:57AM

bitcoinsblogger.blogspot.in

lamboblogging

[Album] スーパーカー (Supercar) - Answer [FLAC / 24bit Lossless / WEB] [2004.02.25]



Submitted June 28, 2020 at 08:41AM by FuzzyDisaster24 https://ift.tt/2Zeoudr
via Blogger https://ift.tt/3dDZMZd
June 28, 2020 at 08:57AM

bitcoinsblogger.blogspot.in

lamboblogging

hello everyone. i created a community as a medium between aspiring exotic car owners and car owners themselves. its purpose is to share financial lessons that helped them get to where they are now. this would be so helpful to me as well because i am aspiring to reach the summit. thanks!



Submitted June 28, 2020 at 08:25AM by genzbiz https://ift.tt/2NH2QZT
via Blogger https://ift.tt/2BQl0Wr
June 28, 2020 at 08:27AM

lamboblogging

https://ift.tt/2VrQQ2P

Submitted June 28, 2020 at 10:48AM by J1MZ46 https://ift.tt/2BkiQP9

lamboblogging

https://ift.tt/2VpoK8q

Submitted June 28, 2020 at 09:02AM by Xarotron https://ift.tt/3ibPWBa

lamboblogging

[Album] スーパーカー (Supercar) - Three Out Changes!! [FLAC / 24bit Lossless / WEB] [1998.04.01]



Submitted June 28, 2020 at 08:39AM by FuzzyDisaster24 https://ift.tt/31kziJP

lamboblogging

[Album] スーパーカー (Supercar) - Highvision [FLAC / 24bit Lossless / WEB] [2002.04.24]



Submitted June 28, 2020 at 08:39AM by FuzzyDisaster24 https://ift.tt/3g4dqX9

lamboblogging

[Album] スーパーカー (Supercar) - Answer [FLAC / 24bit Lossless / WEB] [2004.02.25]



Submitted June 28, 2020 at 08:41AM by FuzzyDisaster24 https://ift.tt/2Zeoudr

lamboblogging

hello everyone. i created a community as a medium between aspiring exotic car owners and car owners themselves. its purpose is to share financial lessons that helped them get to where they are now. this would be so helpful to me as well because i am aspiring to reach the summit. thanks!



Submitted June 28, 2020 at 08:25AM by genzbiz https://ift.tt/2NH2QZT

bitcoinsblogger.blogspot.in

bitcoinsblogger.blogspot.in
bitcoinsblogger.blogspot.in
lamboblogging
https://ift.tt/2ZhDebL

Submitted June 27, 2020 at 07:42AM by Stumpjumper79r https://ift.tt/3i9hNC0
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June 27, 2020 at 07:57AM
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June 27, 2020 at 08:25AM
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June 27, 2020 at 11:25AM

bitcoinsblogger.blogspot.in

bitcoinsblogger.blogspot.in
bitcoinsblogger.blogspot.in
lamboblogging
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Submitted June 27, 2020 at 06:53AM by WingedBadger https://ift.tt/2CIowTj
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June 27, 2020 at 06:57AM
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June 27, 2020 at 08:25AM
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June 27, 2020 at 11:25AM

bitcoinsblogger.blogspot.in

bitcoinsblogger.blogspot.in
bitcoinsblogger.blogspot.in
lamboblogging

Finally!

RACE LENGTH: 3 x 130km


First V8 Supercar Event: 1990

Corners: 18

Race Direction: Anti-Clockwise

Circuit Description:The original 3.93 kilometre Grand Prix circuit was completed in 1990 and renamed the Gardner GP Circuit on October 21, 2013. The track surface is hot mix bitumen, laid in a continuous length. A favourite amongst riders and drivers alike, the Gardner GP circuit offers a variety of challenging bends, curves, turns and straights. Offering plenty of cornering, braking and passing opportunities, it rewards the committed. Turn one is the fastest on the circuit, with nerves of steel required to turn in at 200km/h.

MOST POLES: Mark Skaife, Marcos Ambrose (4)

MOST RACE WINS: Mark Skaife (11)

LAP RECORD: (Practice/Qualifying) 1:27.9494 - Scott McLaughlin


Superview

How to watch in your local area

V8 Supercars Live Timing

Join the /r/V8Supercars Discord Server to participate in live chat! Jump in here!

Tip: Sort comments by new



Submitted June 27, 2020 at 06:12AM by Floodman11 https://ift.tt/3i99JBc
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June 27, 2020 at 06:27AM
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bitcoinsblogger.blogspot.in

bitcoinsblogger.blogspot.in
bitcoinsblogger.blogspot.in
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Submitted June 27, 2020 at 05:52AM by Madmohawkfilms https://ift.tt/3g36Tfi
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June 27, 2020 at 05:57AM
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lamboblogging

No text found

Submitted June 27, 2020 at 12:42PM by ALKaboom https://ift.tt/2CN0sif

Friday, 26 June 2020

lamboblogging

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Submitted June 27, 2020 at 12:16PM by Xarotron https://ift.tt/3eEPFEX

lamboblogging

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lamboblogging
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Submitted June 27, 2020 at 08:43AM by 101375 https://ift.tt/2Abovqc
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June 27, 2020 at 08:57AM

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lamboblogging
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Submitted June 27, 2020 at 08:53AM by RicardoFrijoles https://ift.tt/3eDTmux
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June 27, 2020 at 08:57AM

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Submitted June 27, 2020 at 07:42AM by Stumpjumper79r https://ift.tt/3i9hNC0
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June 27, 2020 at 07:57AM
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June 27, 2020 at 08:25AM

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lamboblogging
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Submitted June 27, 2020 at 06:53AM by WingedBadger https://ift.tt/2CIowTj
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June 27, 2020 at 06:57AM
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June 27, 2020 at 08:25AM

bitcoinsblogger.blogspot.in

bitcoinsblogger.blogspot.in
lamboblogging

Finally!

RACE LENGTH: 3 x 130km


First V8 Supercar Event: 1990

Corners: 18

Race Direction: Anti-Clockwise

Circuit Description:The original 3.93 kilometre Grand Prix circuit was completed in 1990 and renamed the Gardner GP Circuit on October 21, 2013. The track surface is hot mix bitumen, laid in a continuous length. A favourite amongst riders and drivers alike, the Gardner GP circuit offers a variety of challenging bends, curves, turns and straights. Offering plenty of cornering, braking and passing opportunities, it rewards the committed. Turn one is the fastest on the circuit, with nerves of steel required to turn in at 200km/h.

MOST POLES: Mark Skaife, Marcos Ambrose (4)

MOST RACE WINS: Mark Skaife (11)

LAP RECORD: (Practice/Qualifying) 1:27.9494 - Scott McLaughlin


Superview

How to watch in your local area

V8 Supercars Live Timing

Join the /r/V8Supercars Discord Server to participate in live chat! Jump in here!

Tip: Sort comments by new



Submitted June 27, 2020 at 06:12AM by Floodman11 https://ift.tt/3i99JBc
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June 27, 2020 at 06:27AM
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June 27, 2020 at 08:25AM

bitcoinsblogger.blogspot.in

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lamboblogging
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Submitted June 27, 2020 at 05:52AM by Madmohawkfilms https://ift.tt/3g36Tfi
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June 27, 2020 at 05:57AM
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June 27, 2020 at 08:25AM

lamboblogging

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Submitted June 27, 2020 at 08:43AM by 101375 https://ift.tt/2Abovqc

lamboblogging

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Submitted June 27, 2020 at 08:53AM by RicardoFrijoles https://ift.tt/3eDTmux

bitcoinsblogger.blogspot.in

lamboblogging
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Submitted June 27, 2020 at 07:42AM by Stumpjumper79r https://ift.tt/3i9hNC0
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June 27, 2020 at 07:57AM

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lamboblogging
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Submitted June 27, 2020 at 06:53AM by WingedBadger https://ift.tt/2CIowTj
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June 27, 2020 at 06:57AM

bitcoinsblogger.blogspot.in

lamboblogging

Finally!

RACE LENGTH: 3 x 130km


First V8 Supercar Event: 1990

Corners: 18

Race Direction: Anti-Clockwise

Circuit Description:The original 3.93 kilometre Grand Prix circuit was completed in 1990 and renamed the Gardner GP Circuit on October 21, 2013. The track surface is hot mix bitumen, laid in a continuous length. A favourite amongst riders and drivers alike, the Gardner GP circuit offers a variety of challenging bends, curves, turns and straights. Offering plenty of cornering, braking and passing opportunities, it rewards the committed. Turn one is the fastest on the circuit, with nerves of steel required to turn in at 200km/h.

MOST POLES: Mark Skaife, Marcos Ambrose (4)

MOST RACE WINS: Mark Skaife (11)

LAP RECORD: (Practice/Qualifying) 1:27.9494 - Scott McLaughlin


Superview

How to watch in your local area

V8 Supercars Live Timing

Join the /r/V8Supercars Discord Server to participate in live chat! Jump in here!

Tip: Sort comments by new



Submitted June 27, 2020 at 06:12AM by Floodman11 https://ift.tt/3i99JBc
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June 27, 2020 at 06:27AM

bitcoinsblogger.blogspot.in

lamboblogging
https://ift.tt/2NANkPg

Submitted June 27, 2020 at 05:52AM by Madmohawkfilms https://ift.tt/3g36Tfi
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June 27, 2020 at 05:57AM

lamboblogging

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Submitted June 27, 2020 at 07:42AM by Stumpjumper79r https://ift.tt/3i9hNC0

lamboblogging

https://ift.tt/3geN1WX

Submitted June 27, 2020 at 06:53AM by WingedBadger https://ift.tt/2CIowTj

lamboblogging

Finally!

RACE LENGTH: 3 x 130km


First V8 Supercar Event: 1990

Corners: 18

Race Direction: Anti-Clockwise

Circuit Description:The original 3.93 kilometre Grand Prix circuit was completed in 1990 and renamed the Gardner GP Circuit on October 21, 2013. The track surface is hot mix bitumen, laid in a continuous length. A favourite amongst riders and drivers alike, the Gardner GP circuit offers a variety of challenging bends, curves, turns and straights. Offering plenty of cornering, braking and passing opportunities, it rewards the committed. Turn one is the fastest on the circuit, with nerves of steel required to turn in at 200km/h.

MOST POLES: Mark Skaife, Marcos Ambrose (4)

MOST RACE WINS: Mark Skaife (11)

LAP RECORD: (Practice/Qualifying) 1:27.9494 - Scott McLaughlin


Superview

How to watch in your local area

V8 Supercars Live Timing

Join the /r/V8Supercars Discord Server to participate in live chat! Jump in here!

Tip: Sort comments by new



Submitted June 27, 2020 at 06:12AM by Floodman11 https://ift.tt/3i99JBc

lamboblogging

https://ift.tt/2NANkPg

Submitted June 27, 2020 at 05:52AM by Madmohawkfilms https://ift.tt/3g36Tfi

bitcoinsblogger.blogspot.in

bitcoinsblogger.blogspot.in
bitcoinsblogger.blogspot.in
bitcoinsblogger.blogspot.in
lamboblogging

Hello fellow choombas, just a fruitless discussion, but hope will be a fun one nonetheless.

If anyone here is a car guy/gal, I felt like discussing something about the cars in Cyberpunk.
Being a huge car guy myself, I care about the accuracy of cars in games, and although Cyberpunk doesn't have any licensed cars, I still think that - like GTA V (and IV for that matter) - the cars should seem realistic for what they're purposed for.

Eg. Most commuter cars since the 1980s have been FWD, since that's cheaper to manufacture, and easier to drive for normal people, and in GTA this is very easily seen when you jump into a car and do a burnout, most of the time the car will be FWD so only the front wheels will spin obviously.

Older cars, sports cars and supercars are mostly RWD, and some cars and utility vehicles are AWD.

Why does this matter? Well, even in GTA V with its very arcade-y driving and handling physics, you could still notice the difference between FWD, RWD and AWD, and that's why it feels like such a grounded game. You notice that with that FWD Blista Compact, you can't drift, or that driving through the dirt is tougher in a RWD car.

I just hope the same is true for Cyberpunk 2077.



Submitted June 26, 2020 at 05:58AM by Razmann4k https://ift.tt/2NsmSr6
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June 26, 2020 at 06:27AM
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June 26, 2020 at 11:25AM
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June 26, 2020 at 12:10PM

bitcoinsblogger.blogspot.in

bitcoinsblogger.blogspot.in
bitcoinsblogger.blogspot.in
bitcoinsblogger.blogspot.in
lamboblogging
https://ift.tt/2Zp29Kz

Submitted June 26, 2020 at 06:03AM by CazaSpeed https://ift.tt/2NxJg2d
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June 26, 2020 at 06:27AM
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June 26, 2020 at 08:25AM
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June 26, 2020 at 11:25AM
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June 26, 2020 at 12:10PM

EU Creating a Regulatory Regime for Cryptocurrencies, Says Economic Chief

The planned regulatory regime could include stricter rules for projects deemed "global stablecoins," a subtle reference, possibly, to Libra.

lamborghinileads

Lamborghini,ferrari

lamboblogging

https://ift.tt/2Z3YJMM

Submitted June 26, 2020 at 12:46PM by fillingin1740 https://ift.tt/2CFNtPf

Thursday, 25 June 2020

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bitcoinsblogger.blogspot.in
Binance-Backed Blockchain Auditing Firm Partners With Hyundai Subsidiary to Track Internet of Things Devices
Auditing firm CertiK is working with Hyundai subsidiary Hdac to record Internet of Things devices on a blockchain.
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June 26, 2020 at 09:44AM
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June 26, 2020 at 11:25AM

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bitcoinsblogger.blogspot.in
lamboblogging


Submitted June 26, 2020 at 08:31AM by ABIDHOSSAINPARVEZ https://ift.tt/31gPuvt
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June 26, 2020 at 08:57AM
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June 26, 2020 at 11:25AM

bitcoinsblogger.blogspot.in

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Trio of Bitcoin Tokens Lures DeFi Yield Farmers to New Pastures
A pool of sBTC, renBTC and WBTC is helping Synthetix draw the attention of DeFi's growing horde of yield farmers.
via Blogger https://ift.tt/2Yyjm4F
June 26, 2020 at 07:44AM
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June 26, 2020 at 08:25AM
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June 26, 2020 at 11:25AM

bitcoinsblogger.blogspot.in

bitcoinsblogger.blogspot.in
bitcoinsblogger.blogspot.in
lamboblogging

Hello fellow choombas, just a fruitless discussion, but hope will be a fun one nonetheless.

If anyone here is a car guy/gal, I felt like discussing something about the cars in Cyberpunk.
Being a huge car guy myself, I care about the accuracy of cars in games, and although Cyberpunk doesn't have any licensed cars, I still think that - like GTA V (and IV for that matter) - the cars should seem realistic for what they're purposed for.

Eg. Most commuter cars since the 1980s have been FWD, since that's cheaper to manufacture, and easier to drive for normal people, and in GTA this is very easily seen when you jump into a car and do a burnout, most of the time the car will be FWD so only the front wheels will spin obviously.

Older cars, sports cars and supercars are mostly RWD, and some cars and utility vehicles are AWD.

Why does this matter? Well, even in GTA V with its very arcade-y driving and handling physics, you could still notice the difference between FWD, RWD and AWD, and that's why it feels like such a grounded game. You notice that with that FWD Blista Compact, you can't drift, or that driving through the dirt is tougher in a RWD car.

I just hope the same is true for Cyberpunk 2077.



Submitted June 26, 2020 at 05:58AM by Razmann4k https://ift.tt/2NsmSr6
via Blogger https://ift.tt/3827zyH
June 26, 2020 at 06:27AM
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June 26, 2020 at 08:25AM
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June 26, 2020 at 11:25AM

bitcoinsblogger.blogspot.in

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lamboblogging
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Submitted June 26, 2020 at 06:03AM by CazaSpeed https://ift.tt/2NxJg2d
via Blogger https://ift.tt/3g0vdym
June 26, 2020 at 06:27AM
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June 26, 2020 at 08:25AM
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June 26, 2020 at 11:25AM

bitcoinsblogger.blogspot.in

Binance-Backed Blockchain Auditing Firm Partners With Hyundai Subsidiary to Track Internet of Things Devices
Auditing firm CertiK is working with Hyundai subsidiary Hdac to record Internet of Things devices on a blockchain.
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June 26, 2020 at 09:44AM

bitcoinsblogger.blogspot.in

lamboblogging


Submitted June 26, 2020 at 08:31AM by ABIDHOSSAINPARVEZ https://ift.tt/31gPuvt
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June 26, 2020 at 08:57AM

bitcoinsblogger.blogspot.in

bitcoinsblogger.blogspot.in
Trio of Bitcoin Tokens Lures DeFi Yield Farmers to New Pastures
A pool of sBTC, renBTC and WBTC is helping Synthetix draw the attention of DeFi's growing horde of yield farmers.
via Blogger https://ift.tt/2Yyjm4F
June 26, 2020 at 07:44AM
via Blogger https://ift.tt/3g3pzvF
June 26, 2020 at 08:25AM

bitcoinsblogger.blogspot.in

bitcoinsblogger.blogspot.in
lamboblogging

Hello fellow choombas, just a fruitless discussion, but hope will be a fun one nonetheless.

If anyone here is a car guy/gal, I felt like discussing something about the cars in Cyberpunk.
Being a huge car guy myself, I care about the accuracy of cars in games, and although Cyberpunk doesn't have any licensed cars, I still think that - like GTA V (and IV for that matter) - the cars should seem realistic for what they're purposed for.

Eg. Most commuter cars since the 1980s have been FWD, since that's cheaper to manufacture, and easier to drive for normal people, and in GTA this is very easily seen when you jump into a car and do a burnout, most of the time the car will be FWD so only the front wheels will spin obviously.

Older cars, sports cars and supercars are mostly RWD, and some cars and utility vehicles are AWD.

Why does this matter? Well, even in GTA V with its very arcade-y driving and handling physics, you could still notice the difference between FWD, RWD and AWD, and that's why it feels like such a grounded game. You notice that with that FWD Blista Compact, you can't drift, or that driving through the dirt is tougher in a RWD car.

I just hope the same is true for Cyberpunk 2077.



Submitted June 26, 2020 at 05:58AM by Razmann4k https://ift.tt/2NsmSr6
via Blogger https://ift.tt/3827zyH
June 26, 2020 at 06:27AM
via Blogger https://ift.tt/3dAFtfp
June 26, 2020 at 08:25AM

bitcoinsblogger.blogspot.in

bitcoinsblogger.blogspot.in
lamboblogging
https://ift.tt/2Zp29Kz

Submitted June 26, 2020 at 06:03AM by CazaSpeed https://ift.tt/2NxJg2d
via Blogger https://ift.tt/3g0vdym
June 26, 2020 at 06:27AM
via Blogger https://ift.tt/3fTIngC
June 26, 2020 at 08:25AM

Binance-Backed Blockchain Auditing Firm Partners With Hyundai Subsidiary to Track Internet of Things Devices

Auditing firm CertiK is working with Hyundai subsidiary Hdac to record Internet of Things devices on a blockchain.

lamboblogging



Submitted June 26, 2020 at 08:31AM by ABIDHOSSAINPARVEZ https://ift.tt/31gPuvt

bitcoinsblogger.blogspot.in

Trio of Bitcoin Tokens Lures DeFi Yield Farmers to New Pastures
A pool of sBTC, renBTC and WBTC is helping Synthetix draw the attention of DeFi's growing horde of yield farmers.
via Blogger https://ift.tt/2Yyjm4F
June 26, 2020 at 07:44AM

bitcoinsblogger.blogspot.in

lamboblogging

Hello fellow choombas, just a fruitless discussion, but hope will be a fun one nonetheless.

If anyone here is a car guy/gal, I felt like discussing something about the cars in Cyberpunk.
Being a huge car guy myself, I care about the accuracy of cars in games, and although Cyberpunk doesn't have any licensed cars, I still think that - like GTA V (and IV for that matter) - the cars should seem realistic for what they're purposed for.

Eg. Most commuter cars since the 1980s have been FWD, since that's cheaper to manufacture, and easier to drive for normal people, and in GTA this is very easily seen when you jump into a car and do a burnout, most of the time the car will be FWD so only the front wheels will spin obviously.

Older cars, sports cars and supercars are mostly RWD, and some cars and utility vehicles are AWD.

Why does this matter? Well, even in GTA V with its very arcade-y driving and handling physics, you could still notice the difference between FWD, RWD and AWD, and that's why it feels like such a grounded game. You notice that with that FWD Blista Compact, you can't drift, or that driving through the dirt is tougher in a RWD car.

I just hope the same is true for Cyberpunk 2077.



Submitted June 26, 2020 at 05:58AM by Razmann4k https://ift.tt/2NsmSr6
via Blogger https://ift.tt/3827zyH
June 26, 2020 at 06:27AM

bitcoinsblogger.blogspot.in

lamboblogging
https://ift.tt/2Zp29Kz

Submitted June 26, 2020 at 06:03AM by CazaSpeed https://ift.tt/2NxJg2d
via Blogger https://ift.tt/3g0vdym
June 26, 2020 at 06:27AM

Trio of Bitcoin Tokens Lures DeFi Yield Farmers to New Pastures

A pool of sBTC, renBTC and WBTC is helping Synthetix draw the attention of DeFi's growing horde of yield farmers.

lamboblogging

Hello fellow choombas, just a fruitless discussion, but hope will be a fun one nonetheless.

If anyone here is a car guy/gal, I felt like discussing something about the cars in Cyberpunk.
Being a huge car guy myself, I care about the accuracy of cars in games, and although Cyberpunk doesn't have any licensed cars, I still think that - like GTA V (and IV for that matter) - the cars should seem realistic for what they're purposed for.

Eg. Most commuter cars since the 1980s have been FWD, since that's cheaper to manufacture, and easier to drive for normal people, and in GTA this is very easily seen when you jump into a car and do a burnout, most of the time the car will be FWD so only the front wheels will spin obviously.

Older cars, sports cars and supercars are mostly RWD, and some cars and utility vehicles are AWD.

Why does this matter? Well, even in GTA V with its very arcade-y driving and handling physics, you could still notice the difference between FWD, RWD and AWD, and that's why it feels like such a grounded game. You notice that with that FWD Blista Compact, you can't drift, or that driving through the dirt is tougher in a RWD car.

I just hope the same is true for Cyberpunk 2077.



Submitted June 26, 2020 at 05:58AM by Razmann4k https://ift.tt/2NsmSr6

lamboblogging

https://ift.tt/2Zp29Kz

Submitted June 26, 2020 at 06:03AM by CazaSpeed https://ift.tt/2NxJg2d

bitcoinsblogger.blogspot.in

bitcoinsblogger.blogspot.in
lamboblogging
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Submitted June 25, 2020 at 09:05AM by Jtyle6 https://ift.tt/3i6Kjob
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June 25, 2020 at 09:27AM
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June 25, 2020 at 11:25AM

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bitcoinsblogger.blogspot.in
lamboblogging
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Submitted June 25, 2020 at 09:22AM by Paul-Belgium https://ift.tt/2Z2qsO2
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June 25, 2020 at 09:27AM
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June 25, 2020 at 11:25AM

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bitcoinsblogger.blogspot.in
lamboblogging


Submitted June 25, 2020 at 09:23AM by CarHeaven https://ift.tt/2Yx6uw0
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June 25, 2020 at 09:27AM
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June 25, 2020 at 11:25AM

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lamboblogging
https://youtu.be/8mqE4-o8FU8

Submitted June 25, 2020 at 08:12AM by WalentinesDay https://ift.tt/31iEhKX
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June 25, 2020 at 08:57AM
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June 25, 2020 at 11:25AM

bitcoinsblogger.blogspot.in

bitcoinsblogger.blogspot.in
lamboblogging

I got a 14 day trial to Xbox game pass and installed forza horizon 4. This is where I'm at now -

  • I am past the prologue. I am the horizon roster and have access to festival playlist/forzathon etc.

  • I have about 30 cars from wheels pins and what not. One of the cars is a 1 mil CR car if that matters. I also won a FE car from a wheelspin.

  • I have about 2.5 million credits so far.

I do not intend to play online with other players I.e. Online adventure I think. I come from fifa and I have had enough of online competitive experience. My aim and playstyle is just mostly free roam doing random stuff and trying out new cars. I don't even like the fast supercars I got and prefer the 1987 skylark over all.

Now, my question is -

  1. What is the ideal thing to do with my money? I've seen multiple suggestions such as -
  • Save up for the 5 mil house that gives double forzathon points. This sounds great except I don't see forza points being all that useful? The forza points shop has like one car that I can purchase. Why grind for this when the game gives you free cars?

  • Upgrade cars. This also sounds good but people tell keep cars close to their stock settings since races adjust to the PI anyway.

Do I save up, spend on whatever etc.

  1. What is the difference between awd, fwd and rwd cars? I'm not a car person. Does it matter to me?

  2. How can I learn more about car tuning and the different types of cars needed for drag, cross country, street etc wrt tuning? Do I just download tunes or not bother with it and chill in free roam if I don't plan on playing competitive?

  3. How do I learn more about different cars needed for different seasons?

  4. Is it worth purchasing the car for seasonal event? I'm a bit reluctant on buying a car when I can just as easily get many cars for free from wheelspin and barn finds. What is the advantage to completing these objectives?

Any other useful tips for beginners would be great.



Submitted June 25, 2020 at 08:54AM by DisgruntledJarl https://ift.tt/2Vgzoyg
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June 25, 2020 at 08:57AM
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June 25, 2020 at 11:25AM

The COVID-19 E-Commerce Boom Hasn’t Trickled Down to Bitcoin, Despite Advantages

Although a variety of e-commerce platforms are booming during COVID-19 lockdowns, bitcoin payments remain exceedingly niche.

FC Barcelona’s Token Sale Hit $1.3M Cap in Under 2 Hours

The tokens will be earned by Barcelona fans who participate in club decisions, such as deciding on a new mural for the first team changing room.

Wednesday, 24 June 2020

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lamboblogging

Which is the best supercar out of the 3?

View Poll



Submitted June 25, 2020 at 09:30AM by KaiochanX3 https://ift.tt/2Cx35V8
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June 25, 2020 at 10:57AM

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lamboblogging

I've played quite a few campaigns at this point and I basically had an idea for one final (for now) game. Take my most successful cars from all my campaigns and put them in one company the "Auto Union", similar to how in germany companies merged to form Auto Union or Audi.

When I play campaign mode I don't create the cars to be as detailed in design as I normally would because of the huge time sink so you will see they are more basic than what most people would post. This also is not a RP AAR, i'm discussing strategy and game mechanics.

I didn't get all of my most successful cars and I did variations but I had by far the most successful game at 76,000 points

Starter Van

I tried a variety of starts to see what is best. I tried later starts (1955, 1960), I tried messing with tech, etc. In the end I found that starting with less money but huge factories so you can pump out a van (engine) at the beginning was an extremely good way to start the game. This van was, however only temporary and not among my most successful vehicles ever. It was designed to engineer quickly and to raise factory skill. During this I also am expanding my dealership network in order to be able to sell all the production. I got down to E+ in rating but that was it. Having the huge factory to start gives you a good credit cushion even though I started with 300k less money.

In 1955 when I have radial tires + monocoque and i've saved money I switch to this van. Both this van and the previous one I have a delivery and a "family" version. By late game I have 3 huge factories selling millions of these and it covers all delivery, has around 110 family, and high family utlity as well as being a fleet vehicle. When I post my end game profits you will see it earns me billions. I have no need to design a new basic money maker after I design this. The late game engine I give it is similar to early game. Designed for best possible MPGs with lowest fuel mixture, late game I go larger displacement.

1960

By 1960 i'm making a ton of money and can pretty much do whatever I want so at this point I introduce:

GT50 front / back / engine

Late Game front / back / engine

The idea behind this car is to make a supercar similar to the real life GT40, the car will be light and quick to engineer since it's early game and my profits are fully stable yet. I want to get it out ASAP. In previous games that was important if I built this, in this game it isn't but I designed it the same regardless. I went with aluminum panels because I intent on producing this for a while and when I get the tech to more effectively produce aluminum the car will stay relevant and will be cheap to produce. Late game this is a $30k supercar that competes in several categories.

The Flat 6

You will see I use a flat 6 in this. IMO it is a great engine, super nice smoothness near that of a straight 6 and easily fits in all sorts of vehicles even at massive displacements. I found I could get ridiculous benefits from using this engine vs others because of that. Easily an engine I can use in a luxury car or a muscle car and I can mount it anywhere.

I have come to light flat engines overall. I can have a front engine compact with a flat 4 and easily make it awd, fwd, or rwd depending on trim. I didn't build that car in this game.

The Muscle Car: Eagle I

I came on this by accident in a game. I was trying to make some goofy cars like mid engine and rear engine in the 60s chassis you have, in this car it was a 4 door luxury car. When messing around to see how engine placement changes stats I noticed I the rear engine setup in the luxury car with the engine I built had really good stats for a muscle car. It was top tier competitive the entire game. This is how the Eagle came about.

Eagle Premium/Muscle front / back / engine

Mid Eagle Turbo front / back / engine (mid game gt50 had version of this with 500hp)

Mid game I also produced a non turbo and premium

Final Eagle Muscle front / back / engine

Late game was muscle only and other cars filled the premium slot. I ended production of this car in the early 2000s.

The premium version has very similar stats and looks the same, just has automatic and is more comfort focused where muscle is manual or dct.

The engine in this car was my attempt at making an equivalent of a small block chevy but dohc and flat 6. Late game the engine was the same stats but redesigned to be ALSI and have VVL. The NA engine had max fuel efficiency and late game it had 430hp which matches irl muscle cars. The turbo engine had minimum fuel efficiency. It was put in premium, luxury, and muscle cars and was great in all.

This car, in it's muscle car form, was extremely competitive dominating the market all game but I decided late game to make a replacement made out of more modern materials which I will get into later.

The SUV: Treader

At this point I decided to introduce the UTE/SUV. I had a lot of success in a previous game where I was building all aluminum vehicles and I built an aluminum SUV that sold ridiculously well, especially after the early 80s when you get the aluminum factory upgrade. I decided to make a steel version of that same vehicle which I would replace with the aluminum version once I hit the 80s.

This would serve as the stop gap until I would get the real version.

SUV front / engine

The engine in this is simply a max efficiency downsized version of the flat 6 i use in the cars above. This body of SUV is excellent and covers a LOT of markets. I build almost every version and both the hard tops and soft tops. The soft tops have worse safety but are much lighter and seem to score better in the earlier game than the hard tops.

Late Game SUV (different chassis) front / engine

In the late game this covers more premium categories, however the van and one of the next cars I will get into covers the cheaper utility categories. I end up selling millions of these just like the van.

1968

City/Commuter/Sport: The Mav

I've built a car like this under a few games but used a different body this time that reminded me of the Ford Maverick or Capri. I called this the "Mav".

The goal of this car was to cover the categories listed above plus convertible and ute. All the cheap car categories.

front / back / engine / sport engine

This basically uses the same engine as the family van. Power doesn't really do much for these cars aside the sport and the sport engine simply has +4 quality for the top end.

The UTE version sells ridiculously well throughout the game as a surprise to me as that wasn't my intent. I was going to make a cheaper ute but this filled the role perfectly.

Late Game Ute front / engine

The early game ute uses the same engine as the basic cars.

I eventually introduce a sport turbo front / back / engine

Which sells very well all game. At end game of these cars I only produce the UTE and Sport (turbo). The late game engine is based on the Mitsubishi Astron engine. The 2.6l turbo sohc engine from the Starion except here it is VVL with 4 valves. It's an engine that has worked very well in multiple games.

Late Sport front / back / engine the 2.6l i4 has a very wide power band. It's about as perfect as you can make a turbo 4 in this game.

I basically keep refreshing these cars up until the 1980s when a few new major categories, materials, and factory upgrades are introduced.

1980s

The first thing I do is in 1983 I replace the Treader above with the Aluminum treader as I said. I also at this point have optimized my turbo engines.

I tried an experiment one game to try and build the lightest possible luxury car. I built a full carbon fiber car and I was surprised at how well it sold. That same game I also experimented with other cars in carbon fiber such as a full carbon fiber Suzuki Cappuccino.

Bug? There is a late game bug related to this where you have an option to build a carbon fiber upgrade to your plants but it only affects the cars made of it about 10+ years later, in this game that was around 2012-2015 or so.

Luxury Car: The Discovery

Wanting to build this car earlier than in previous games I opted to build it once I got carbon fiber chassis, which I got earlier, and I used aluminum panels. It was very effective, near the same weight, and much cheaper than my full carbon fiber version from previous games.

One thing I noticed is that it also makes an excellent Muscle P. car.

Late Lux Discovery front / (engine is large displacement flat 6)

Late Muscle Discovery front / back / (engine is the large flat 6)

These cars had such absurdly high safety because of the materials so I could use basic or no safety at all with little effect on their score. They were absurdly light for a class of vehicle that normally weighs 4000+ lbs. Late game I rushed HUD interiors with full luxury setups and they were still like 3200lbs. The body style I used was that Jaguar body style from the late 80s that I have done a variety of interesting designs on.

This car sold absurdly well capturing large percentages of the market and I wouldn't have had to refresh it often as well, the rating of the car hardly dipped at all. Both trims sold for $49.5k at end game.

1991

Lightning

The next car I created was the all carbon fiber "Lightning" based on the smaller RX7 chassis.

front / back / (uses supercar turbo engine)

This car made a decent amount of money until late game for some reason. This was my attempt at making a more powerful version of the Suzuki Carboncinno I mentioned earlier. It is my only "failure" in this run and I believe I needed to tweak factory settings a bit and add some secondary upgrades which I was not using this game. It was very competitive all game, just didn't make much money or lost money. It was the top car in the super and hypercar segments of which in supercar I captured 96% of sales and hyper I captured 75%.

City

At this point I was going to replace the Maverick with another city car and move the Mav to simply sport and ute. I had many different successful cars in this segment.

One was in a game where I was "rping" as a communist company. I built a cheap rear engined car.

The other was where I used a flat 4 and shifted the car between fwd, rwd, and awd and that was also very successful.

I decided here to go for mix of both. A rear engine car that had interesting features but is also cheap and light. This formula worked well.

Sport

City

Commuter

I made multiple trims here trying to cover as many of the cheap car categories as possible. By late game I reduced them to those 3 of which covered them all aside the 'vert categories.

They all used the same boxer 4 engine

The engine was designed for maximum efficiency and smoothness. The cars were all decently competative but the Sport car, which took the Sport B category, was super competitive. I think the front engine boxer with mixed drive layouts would have been better but I had no problem selling millions of these the rest of the game.

Because I used decent materials for these cars they covered some of the premium segments as well. It was a great jack of all trades.

What's funny is that Pushrod suspension is claimed to be expensive but it hardly affected the percentage much at all while doing a good job at reducing weight.

At this point I was satisfied with my lineup but I decided to do two more cars.

2007

Here I decided to do a modern version of the Eagle and did a cheaper version of the Carboncino.

Espresso

Looking at sales data I realized I had a gap for a standard sports car and for sporty 'verts. I decided to solve that by making a sporty roadster.

front / engine

In a previous game I made a non-vert version of this that was all carbon, in this I figured regular materials would suffice and that would be overkill and in 2007 the engineering would take too long. The end result works, it is like a Miata weight S2000. The engine is a 86/86 2000cc version of the "Astron" engine with a race header. Overall it sold very well and took the sport segment like I wanted but I went overkill on factories because I had billions to burn.

Eagle II

Since I couldn't see myself designing a more successful UTE replacement for the MAV and my lack of will there I decided instead to just refresh the Eagle.

front / rear / (uses 430hp version of the 5.7l flat 6)

Bug? That wing model cuts badly into the lights when moved towards the rear, it should not do that. It would otherwise be more towards the rear.

My goal here was to make a car of similar stats and spec as the 1960s chassis I used and meet or exceed the rating. I did that using aluminum. I had less production numbers but I compensated by building more factories, in the end I had a car that was a great replacement. Much like the luxury car above I could go very low on safety here because of the safety properties of the materials. What results is a super light musclecar.


Now aside this I also used the strategies I found were good from playing many times along with some observations of playing so many games.

Factories

For the vans once I got enough money I built 2 huge factories and several engine factories for them and the other cars that used their engine. Due to the something like 80+ months to build that when I did the refresh I basically maximized reliability and a few other things which gave me a great boost once that was done.

For other cars, especailly late game, I found that it was better to build multiple factories at once. I could build several large 1 factories which only take 52 months (iirc) and a 52 month engineering for a new car was fairly easy to achieve with sliders. In the end I had probably 20+ engine factories and some of my cars, like the muslce car above, I had 6 large factories building them. The construction times for larger factories are just ridiculous, I think this is the better way to do things most of the time unless you are building something like those vans where you will want huge factories.

Sliders

Another thing was the sliders for engineering times. I noticed especailly late game when I am trying to have high safety or HUD interiors I would get insane 130+ engineering times on refreshes. I made a rule. No car will have longer than 52 engineering time or longer engineering time than factory construction. This means VERY MUCH lowering reliability and other sliders which in the end didn't really affect the cars, after which I would immediately refresh the car at 52 months and in the end you get normal sliders. MUCH better and MUCH quicker way to get a car into production.

Ahead of Time Research

I found this to be very useful once I had money to rush for ball bearing turbo (i would never use journal), VVL, chassis and engine materials, body styles, etc. The turbo + vvl would be the biggest benefit and in this game I did just that. Late game it is useful to rush for dual clutch transmissions. Probably also useful to rush for advanced automatic but I never have felt the need to do that.

Early DCTs give many builds, especially more premium cars, MASSIVE boosts. I rush that whenever I can.

Sudden Jumps in Cost

I noticed that if I was playing around with power and speed I would get sudden massive jumps in cost. I noticed this must be because of tire Z rating or something that you otherwise don't seem to have control over. When testing cars some cars would top out at 140 for no reason, despite their maximum speed being listed much higher, playing around with transmission settings the price would suddenly jump by a large amount and the car would be able to go much faster.

This is something you can manipulate that isn't very intuitive but it can make a HUGE difference in competitiveness. I've seen massive jumps of 60+ points.

Strange Refresh Mechanic

For some reason supercars RARELY need new designs and mass produced cars often need them. I found that city cars, family, and suvs I need to redesign very often as they quickly tank in competitiveness especially the cheaper categories, in previous games I could leave a supercar for like 15-20 years and not have to worry at all.

Here are a couple of end game screenshots

Competitiveness, At this point I would probably be a year or two away from finishing a refresh design but as you can see these still dominate the table aside the cheapest categories. I don't find going after the B categories to be very effective aside Sport B and Premium B

Sales, share of family begins to go down after a refresh but early on it is much higher due to the factors I talked about above.

Main Screen Part 1

That quick refresh for the carbon fiber cars you see there was for when the carbon plant finally started working.

Part 2

You can see what I was talking about above starting to set in here. Cheaper cars go below 100 in rating while the sporty or more expensive cars are stable or at least stay above 100.

Normally if this wasn't end game I would have started a 52-~60 month refresh on all cars, as you can see from the bars before the blue bars. At which point all the factories that are ~100% right now would be near 135 or at that. The Treader would be a little over 100%.

I suspect my two supercars ate into each other a bit but soon after a refresh they wouldn't be below the 60s. The Espresso I overbuilt the factories on and it's super-competitive and that is as much as I could sell it.


That's about all I have to say about this. A long post but just some insights on the campaign and what worked. I'm going to take a break until the next major update and see what changes it brings but this game just sinks hours lol.

Hope you enjoyed the post.



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I got a 14 day trial to Xbox game pass and installed forza horizon 4. This is where I'm at now -

  • I am past the prologue. I am the horizon roster and have access to festival playlist/forzathon etc.

  • I have about 30 cars from wheels pins and what not. One of the cars is a 1 mil CR car if that matters. I also won a FE car from a wheelspin.

  • I have about 2.5 million credits so far.

I do not intend to play online with other players I.e. Online adventure I think. I come from fifa and I have had enough of online competitive experience. My aim and playstyle is just mostly free roam doing random stuff and trying out new cars. I don't even like the fast supercars I got and prefer the 1987 skylark over all.

Now, my question is -

  1. What is the ideal thing to do with my money? I've seen multiple suggestions such as -
  • Save up for the 5 mil house that gives double forzathon points. This sounds great except I don't see forza points being all that useful? The forza points shop has like one car that I can purchase. Why grind for this when the game gives you free cars?

  • Upgrade cars. This also sounds good but people tell keep cars close to their stock settings since races adjust to the PI anyway.

Do I save up, spend on whatever etc.

  1. What is the difference between awd, fwd and rwd cars? I'm not a car person. Does it matter to me?

  2. How can I learn more about car tuning and the different types of cars needed for drag, cross country, street etc wrt tuning? Do I just download tunes or not bother with it and chill in free roam if I don't plan on playing competitive?

  3. How do I learn more about different cars needed for different seasons?

  4. Is it worth purchasing the car for seasonal event? I'm a bit reluctant on buying a car when I can just as easily get many cars for free from wheelspin and barn finds. What is the advantage to completing these objectives?

Any other useful tips for beginners would be great.



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Which is the best supercar out of the 3?

View Poll



Submitted June 25, 2020 at 09:30AM by KaiochanX3 https://ift.tt/2Cx35V8

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I've played quite a few campaigns at this point and I basically had an idea for one final (for now) game. Take my most successful cars from all my campaigns and put them in one company the "Auto Union", similar to how in germany companies merged to form Auto Union or Audi.

When I play campaign mode I don't create the cars to be as detailed in design as I normally would because of the huge time sink so you will see they are more basic than what most people would post. This also is not a RP AAR, i'm discussing strategy and game mechanics.

I didn't get all of my most successful cars and I did variations but I had by far the most successful game at 76,000 points

Starter Van

I tried a variety of starts to see what is best. I tried later starts (1955, 1960), I tried messing with tech, etc. In the end I found that starting with less money but huge factories so you can pump out a van (engine) at the beginning was an extremely good way to start the game. This van was, however only temporary and not among my most successful vehicles ever. It was designed to engineer quickly and to raise factory skill. During this I also am expanding my dealership network in order to be able to sell all the production. I got down to E+ in rating but that was it. Having the huge factory to start gives you a good credit cushion even though I started with 300k less money.

In 1955 when I have radial tires + monocoque and i've saved money I switch to this van. Both this van and the previous one I have a delivery and a "family" version. By late game I have 3 huge factories selling millions of these and it covers all delivery, has around 110 family, and high family utlity as well as being a fleet vehicle. When I post my end game profits you will see it earns me billions. I have no need to design a new basic money maker after I design this. The late game engine I give it is similar to early game. Designed for best possible MPGs with lowest fuel mixture, late game I go larger displacement.

1960

By 1960 i'm making a ton of money and can pretty much do whatever I want so at this point I introduce:

GT50 front / back / engine

Late Game front / back / engine

The idea behind this car is to make a supercar similar to the real life GT40, the car will be light and quick to engineer since it's early game and my profits are fully stable yet. I want to get it out ASAP. In previous games that was important if I built this, in this game it isn't but I designed it the same regardless. I went with aluminum panels because I intent on producing this for a while and when I get the tech to more effectively produce aluminum the car will stay relevant and will be cheap to produce. Late game this is a $30k supercar that competes in several categories.

The Flat 6

You will see I use a flat 6 in this. IMO it is a great engine, super nice smoothness near that of a straight 6 and easily fits in all sorts of vehicles even at massive displacements. I found I could get ridiculous benefits from using this engine vs others because of that. Easily an engine I can use in a luxury car or a muscle car and I can mount it anywhere.

I have come to light flat engines overall. I can have a front engine compact with a flat 4 and easily make it awd, fwd, or rwd depending on trim. I didn't build that car in this game.

The Muscle Car: Eagle I

I came on this by accident in a game. I was trying to make some goofy cars like mid engine and rear engine in the 60s chassis you have, in this car it was a 4 door luxury car. When messing around to see how engine placement changes stats I noticed I the rear engine setup in the luxury car with the engine I built had really good stats for a muscle car. It was top tier competitive the entire game. This is how the Eagle came about.

Eagle Premium/Muscle front / back / engine

Mid Eagle Turbo front / back / engine (mid game gt50 had version of this with 500hp)

Mid game I also produced a non turbo and premium

Final Eagle Muscle front / back / engine

Late game was muscle only and other cars filled the premium slot. I ended production of this car in the early 2000s.

The premium version has very similar stats and looks the same, just has automatic and is more comfort focused where muscle is manual or dct.

The engine in this car was my attempt at making an equivalent of a small block chevy but dohc and flat 6. Late game the engine was the same stats but redesigned to be ALSI and have VVL. The NA engine had max fuel efficiency and late game it had 430hp which matches irl muscle cars. The turbo engine had minimum fuel efficiency. It was put in premium, luxury, and muscle cars and was great in all.

This car, in it's muscle car form, was extremely competitive dominating the market all game but I decided late game to make a replacement made out of more modern materials which I will get into later.

The SUV: Treader

At this point I decided to introduce the UTE/SUV. I had a lot of success in a previous game where I was building all aluminum vehicles and I built an aluminum SUV that sold ridiculously well, especially after the early 80s when you get the aluminum factory upgrade. I decided to make a steel version of that same vehicle which I would replace with the aluminum version once I hit the 80s.

This would serve as the stop gap until I would get the real version.

SUV front / engine

The engine in this is simply a max efficiency downsized version of the flat 6 i use in the cars above. This body of SUV is excellent and covers a LOT of markets. I build almost every version and both the hard tops and soft tops. The soft tops have worse safety but are much lighter and seem to score better in the earlier game than the hard tops.

Late Game SUV (different chassis) front / engine

In the late game this covers more premium categories, however the van and one of the next cars I will get into covers the cheaper utility categories. I end up selling millions of these just like the van.

1968

City/Commuter/Sport: The Mav

I've built a car like this under a few games but used a different body this time that reminded me of the Ford Maverick or Capri. I called this the "Mav".

The goal of this car was to cover the categories listed above plus convertible and ute. All the cheap car categories.

front / back / engine / sport engine

This basically uses the same engine as the family van. Power doesn't really do much for these cars aside the sport and the sport engine simply has +4 quality for the top end.

The UTE version sells ridiculously well throughout the game as a surprise to me as that wasn't my intent. I was going to make a cheaper ute but this filled the role perfectly.

Late Game Ute front / engine

The early game ute uses the same engine as the basic cars.

I eventually introduce a sport turbo front / back / engine

Which sells very well all game. At end game of these cars I only produce the UTE and Sport (turbo). The late game engine is based on the Mitsubishi Astron engine. The 2.6l turbo sohc engine from the Starion except here it is VVL with 4 valves. It's an engine that has worked very well in multiple games.

Late Sport front / back / engine the 2.6l i4 has a very wide power band. It's about as perfect as you can make a turbo 4 in this game.

I basically keep refreshing these cars up until the 1980s when a few new major categories, materials, and factory upgrades are introduced.

1980s

The first thing I do is in 1983 I replace the Treader above with the Aluminum treader as I said. I also at this point have optimized my turbo engines.

I tried an experiment one game to try and build the lightest possible luxury car. I built a full carbon fiber car and I was surprised at how well it sold. That same game I also experimented with other cars in carbon fiber such as a full carbon fiber Suzuki Cappuccino.

Bug? There is a late game bug related to this where you have an option to build a carbon fiber upgrade to your plants but it only affects the cars made of it about 10+ years later, in this game that was around 2012-2015 or so.

Luxury Car: The Discovery

Wanting to build this car earlier than in previous games I opted to build it once I got carbon fiber chassis, which I got earlier, and I used aluminum panels. It was very effective, near the same weight, and much cheaper than my full carbon fiber version from previous games.

One thing I noticed is that it also makes an excellent Muscle P. car.

Late Lux Discovery front / (engine is large displacement flat 6)

Late Muscle Discovery front / back / (engine is the large flat 6)

These cars had such absurdly high safety because of the materials so I could use basic or no safety at all with little effect on their score. They were absurdly light for a class of vehicle that normally weighs 4000+ lbs. Late game I rushed HUD interiors with full luxury setups and they were still like 3200lbs. The body style I used was that Jaguar body style from the late 80s that I have done a variety of interesting designs on.

This car sold absurdly well capturing large percentages of the market and I wouldn't have had to refresh it often as well, the rating of the car hardly dipped at all. Both trims sold for $49.5k at end game.

1991

Lightning

The next car I created was the all carbon fiber "Lightning" based on the smaller RX7 chassis.

front / back / (uses supercar turbo engine)

This car made a decent amount of money until late game for some reason. This was my attempt at making a more powerful version of the Suzuki Carboncinno I mentioned earlier. It is my only "failure" in this run and I believe I needed to tweak factory settings a bit and add some secondary upgrades which I was not using this game. It was very competitive all game, just didn't make much money or lost money. It was the top car in the super and hypercar segments of which in supercar I captured 96% of sales and hyper I captured 75%.

City

At this point I was going to replace the Maverick with another city car and move the Mav to simply sport and ute. I had many different successful cars in this segment.

One was in a game where I was "rping" as a communist company. I built a cheap rear engined car.

The other was where I used a flat 4 and shifted the car between fwd, rwd, and awd and that was also very successful.

I decided here to go for mix of both. A rear engine car that had interesting features but is also cheap and light. This formula worked well.

Sport

City

Commuter

I made multiple trims here trying to cover as many of the cheap car categories as possible. By late game I reduced them to those 3 of which covered them all aside the 'vert categories.

They all used the same boxer 4 engine

The engine was designed for maximum efficiency and smoothness. The cars were all decently competative but the Sport car, which took the Sport B category, was super competitive. I think the front engine boxer with mixed drive layouts would have been better but I had no problem selling millions of these the rest of the game.

Because I used decent materials for these cars they covered some of the premium segments as well. It was a great jack of all trades.

What's funny is that Pushrod suspension is claimed to be expensive but it hardly affected the percentage much at all while doing a good job at reducing weight.

At this point I was satisfied with my lineup but I decided to do two more cars.

2007

Here I decided to do a modern version of the Eagle and did a cheaper version of the Carboncino.

Espresso

Looking at sales data I realized I had a gap for a standard sports car and for sporty 'verts. I decided to solve that by making a sporty roadster.

front / engine

In a previous game I made a non-vert version of this that was all carbon, in this I figured regular materials would suffice and that would be overkill and in 2007 the engineering would take too long. The end result works, it is like a Miata weight S2000. The engine is a 86/86 2000cc version of the "Astron" engine with a race header. Overall it sold very well and took the sport segment like I wanted but I went overkill on factories because I had billions to burn.

Eagle II

Since I couldn't see myself designing a more successful UTE replacement for the MAV and my lack of will there I decided instead to just refresh the Eagle.

front / rear / (uses 430hp version of the 5.7l flat 6)

Bug? That wing model cuts badly into the lights when moved towards the rear, it should not do that. It would otherwise be more towards the rear.

My goal here was to make a car of similar stats and spec as the 1960s chassis I used and meet or exceed the rating. I did that using aluminum. I had less production numbers but I compensated by building more factories, in the end I had a car that was a great replacement. Much like the luxury car above I could go very low on safety here because of the safety properties of the materials. What results is a super light musclecar.


Now aside this I also used the strategies I found were good from playing many times along with some observations of playing so many games.

Factories

For the vans once I got enough money I built 2 huge factories and several engine factories for them and the other cars that used their engine. Due to the something like 80+ months to build that when I did the refresh I basically maximized reliability and a few other things which gave me a great boost once that was done.

For other cars, especailly late game, I found that it was better to build multiple factories at once. I could build several large 1 factories which only take 52 months (iirc) and a 52 month engineering for a new car was fairly easy to achieve with sliders. In the end I had probably 20+ engine factories and some of my cars, like the muslce car above, I had 6 large factories building them. The construction times for larger factories are just ridiculous, I think this is the better way to do things most of the time unless you are building something like those vans where you will want huge factories.

Sliders

Another thing was the sliders for engineering times. I noticed especailly late game when I am trying to have high safety or HUD interiors I would get insane 130+ engineering times on refreshes. I made a rule. No car will have longer than 52 engineering time or longer engineering time than factory construction. This means VERY MUCH lowering reliability and other sliders which in the end didn't really affect the cars, after which I would immediately refresh the car at 52 months and in the end you get normal sliders. MUCH better and MUCH quicker way to get a car into production.

Ahead of Time Research

I found this to be very useful once I had money to rush for ball bearing turbo (i would never use journal), VVL, chassis and engine materials, body styles, etc. The turbo + vvl would be the biggest benefit and in this game I did just that. Late game it is useful to rush for dual clutch transmissions. Probably also useful to rush for advanced automatic but I never have felt the need to do that.

Early DCTs give many builds, especially more premium cars, MASSIVE boosts. I rush that whenever I can.

Sudden Jumps in Cost

I noticed that if I was playing around with power and speed I would get sudden massive jumps in cost. I noticed this must be because of tire Z rating or something that you otherwise don't seem to have control over. When testing cars some cars would top out at 140 for no reason, despite their maximum speed being listed much higher, playing around with transmission settings the price would suddenly jump by a large amount and the car would be able to go much faster.

This is something you can manipulate that isn't very intuitive but it can make a HUGE difference in competitiveness. I've seen massive jumps of 60+ points.

Strange Refresh Mechanic

For some reason supercars RARELY need new designs and mass produced cars often need them. I found that city cars, family, and suvs I need to redesign very often as they quickly tank in competitiveness especially the cheaper categories, in previous games I could leave a supercar for like 15-20 years and not have to worry at all.

Here are a couple of end game screenshots

Competitiveness, At this point I would probably be a year or two away from finishing a refresh design but as you can see these still dominate the table aside the cheapest categories. I don't find going after the B categories to be very effective aside Sport B and Premium B

Sales, share of family begins to go down after a refresh but early on it is much higher due to the factors I talked about above.

Main Screen Part 1

That quick refresh for the carbon fiber cars you see there was for when the carbon plant finally started working.

Part 2

You can see what I was talking about above starting to set in here. Cheaper cars go below 100 in rating while the sporty or more expensive cars are stable or at least stay above 100.

Normally if this wasn't end game I would have started a 52-~60 month refresh on all cars, as you can see from the bars before the blue bars. At which point all the factories that are ~100% right now would be near 135 or at that. The Treader would be a little over 100%.

I suspect my two supercars ate into each other a bit but soon after a refresh they wouldn't be below the 60s. The Espresso I overbuilt the factories on and it's super-competitive and that is as much as I could sell it.


That's about all I have to say about this. A long post but just some insights on the campaign and what worked. I'm going to take a break until the next major update and see what changes it brings but this game just sinks hours lol.

Hope you enjoyed the post.



Submitted June 25, 2020 at 09:34AM by Kanaric https://ift.tt/2VgcQO9