Wednesday 10 October 2018

lamboblogging

A cursory search on the internet will bring up all sorts of "issues" posts when it comes to Racing Wheel usage in Forza Horizon 4; and regardless of the content of the post it all seems to be due to one issue that Turn10 has only made clear within its "Wheel Setup & Tuning" page.

Here's the paragraph that answers most of the issues surrounding Forza Horizon 4 and Wheel Support:

Normal vs Simulation Steering
Having the option to choose between “Normal” or “Simulation” steering is the assists menu is one of the reasons so many players of different skill levels can enjoy Forza games, whether using a gamepad or a wheel. Forza is known for being controllable and natural on a gamepad and these systems are a major component of that feeling. There are multiple systems layered together to create Normal steering. Simulation Steering turns these systems off. The input layers of these systems are turned off any time you use a wheel, regardless of the steering setting.

This means, quite frankly... if you're playing with a controller, your car flat out handles BETTER.

If you're playing with a controller and you're on a street race, in a 200mph supercar... and your wheel grazes the dirt edge of the track, the car will laugh it off, you won't lose your steering line and you will be right as rain when you're back on asphalt.

However, if you're on a wheel... no matter what settings you use, Normal or Simulation, no matter what tweaks you can do to your tuning, no matter what FFB settings, no matter what you do in your wheel's control panel (on PC), that touch of dirt will result, 100% in at LEAST a rewind, as your car will go careening and spinning out of control...

... you know, like a real car would.

So the real question is: is this good?

The day will grow long and dark before you will get sim-racers and arcade-racers to agree on which is "better..." but the real issue, is that Forza Horizon 4 removes the "choice" of the matter. Again...

There are multiple systems layered together to create Normal steering. Simulation Steering turns these systems off. The input layers of these systems are turned off any time you use a wheel, regardless of the steering setting. The real key here is the phrase "regardless of the steering setting."

Bottom line: If you use a wheel, you are playing a driving simulation, and not a "video game" anymore. There's no option for all those "multiple systems layered together" to give your racing wheel the same handling benefits as controllers. None. Wheel = Spinnaroony unless you're the most seasoned of seasoned sim-racers. This gives a definite tier-advantage to expert controller users over expert sim-racers... and gives a HUGE deficit to casual wheel users over casual controller users.

What I want:

An "arcade" setting for the wheel. Something that gives the same stability and traction/recovery benefits as the "Normal" gamepad setting, but usable with the wheel. This would let causal/arcade players like myself enjoy Forza Horizon 4 on a whole greater level.



Submitted October 10, 2018 at 05:20AM by SavingPrincess1 https://ift.tt/2C8J05z

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