Examples of what I don't mean: Supercars that only have value by resembling the latest real-world models, historic models, and so on without offering much in a "ludo-mechanical" sense. Or guns that only superficially resemble a real-world firearm without offering analogous quirks - for example, a weapon resembling a rifle known for its module-like nature and many resulting configurations, but only one configuration is usable in-game.
Examples of what I do mean: Cars that have unusual customization options, active aero that really does add downforce, or perhaps a functioning KERS/DRS system - I recall a few vehicles do have a KERS system. Even the tow truck that you use in some of Franklin's missions would be an example of what I mean. Or, guns that may have a neat quirk related to their real-world inspiration as a gameplay mechanic. Overall, planes/cars/weapons that offer more than just a different model/skin and some physics sliders being moved around.
I mean, I'm a car enthusiast, but I don't see the point of GTAO adding stuff that are meant to be analogues to say, the Mazda 787B, the Mercedes-Benz 300SL, the Aston Martin Valkyrie, etc. beyond them just being shark (card) bait. Are their flavor text entires at least amusing?
Submitted June 16, 2018 at 08:42PM by YabukiJoe https://ift.tt/2LShcE3
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